PaydayAlabama offers payday loan services to the people of Alabama and nearby areas who are in need of fast cash immediately. We provide instant approval, hassle free cash loans. Just fill the online application form and get cash loan just by sitting in your home. For more information visit http://www.paydayalabama.com/decatur-al/
I think you were mostly just narrating your career story in this post instead of any teaching or tips. Anyways thanks.Ang good Luck
А по русски кирилл не мог подкаст сделать?
How does one set up a nice-looking rain inside Unreal? Let’s study a nice guide to building a paved street in the rain with the help of UE4 and a couple of substances by Koola.
Here goes the guide:
First, I created the textures in substance designer.
I just wanted to test the rain effect so I used the “Roman Street Pavement” substance from Substance Source as a base. I simply plugged it in a “water level” node to make a wet version.
For the water ripples effect, I used a substance from Nicolas Wirrmann for generating the normal map.
I haven’t found how to export an animation with substance designer so I exported 16 images and made the flipbook in photoshop.
The scene setup is really simple, some planes for the floor, walls and the “street lights” (a night street photo plugged in the material emissive channel).
I used a BoxReflectionCapture for the reflection, an ExponentialHeightFog for a bit of volumetric fog and a PostProcessVolume.
For the lighting, It only comes from the 2 planes with the street photo (the lights are baked).
Then, you just have to add some rain particles (with this material setup).
The normal map used can be found here /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/SphereRenderNormalsMap