Bringing Coco’s Skeletons to Life
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I have always wanted a Barret Tiff precull. There is a lot stories left to tell before they all meet. They greyscale image would look great as a figure as well.

I can't get this to work! *cries* I tried on my windows computer, my chrome book and I cant get it on my ipad. what do I do?? how do I get it? I downloaded it to my chrome book, and my windows but all it did was leave a file that was empty.

All I saw was preset assets that also were placed at a 0% messy location. then its just deviatios from starting location and variations in material. all those word commands just result in different values for the 2 above parameters.

Bringing Coco's Skeletons to Life
4 November, 2018

Let’s learn how the skeletons in Coco came to life with a detailed talk by Guilherme Jacinto, a Directing Animator at Disney Pixar. Another amazing chance to get a glimpse at the production life of the legendary Pixar. 

The talk has been shared as a new SIGGRAPH Now video. The artist talked about different approaches, setting up rigs, and more. It turns out that the process was iterative and the team had to test several approaches until finding the right one. 

This video is part of SIGGRAPH Now, a new series that is about sharing additional educational content from SIGGRAPH Conferences. It was recorded in Vancouver during SIGGRAPH 2018. 

Make sure to discuss the talk in the comments below. 


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1 Comment on "Bringing Coco’s Skeletons to Life"

Wilhelmina Bertha Acquah.
Wilhelmina Bertha Acquah.

This is so great and cool. Keep it up and I am looking forward to seeing more.

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