Building Forest Scenes in CRYENGINE with Megascans
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by Rathan kumar.Muthyam
33 min ago

Thanks for sharing and detailed production breakdown

i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.

Keith, I just wanted to stop by and say: Thank you.

Building Forest Scenes in CRYENGINE with Megascans
21 August, 2017
News

Quixel and Crytek have shared a new master class, featuring Crytek Senior Cinematic Artist Joe Garth showing how you can create a realistic forest scene using Megascans. The video is a step-by-step guide to everything you need to know about how to import Quixel Megascans assets and how well they integrate into the engine to rapidly create realistic scenes.

The artist showed all the steps required to generate and sculpt terrain and hear tips on cinematic composition, the use of the volumetric cloud system, polishing techniques, and how to use the lighting and environment editor. In the end, you might learn how to create a realistically lit, beautifully finished, professional-level scene using Quixel Megascans with CRYENGINE.

I recorded every step of the construction process, asset import and setup in-engine, using CRYENGINE Sandbox, and setting up real-time lighting/postprocessing/grading. I also composed music for the tutorial.

Joe Garth

Source: Quixel
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2 Comments on "Building Forest Scenes in CRYENGINE with Megascans"

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Gregory DAYDE
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Gregory DAYDE

Very beautiful. I loved to see this video about CryEngine

pritster5@gmail.com
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pritster5@gmail.com

Amazing!

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