Building Forest Scenes in CRYENGINE with Megascans
Events
Subscribe:  iCal  |  Google Calendar
Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Latest comments

This is a fan project, like the Lord Inquisitor was. GW has absolutely nothing to do with it!

by Capulong, Rowel
3 hours ago

Very Very Cool Indeed Indeed

by Also Rowel Capulong
3 hours ago

Very Cool Indeed

Building Forest Scenes in CRYENGINE with Megascans
21 August, 2017
News

Quixel and Crytek have shared a new master class, featuring Crytek Senior Cinematic Artist Joe Garth showing how you can create a realistic forest scene using Megascans. The video is a step-by-step guide to everything you need to know about how to import Quixel Megascans assets and how well they integrate into the engine to rapidly create realistic scenes.

The artist showed all the steps required to generate and sculpt terrain and hear tips on cinematic composition, the use of the volumetric cloud system, polishing techniques, and how to use the lighting and environment editor. In the end, you might learn how to create a realistically lit, beautifully finished, professional-level scene using Quixel Megascans with CRYENGINE.

I recorded every step of the construction process, asset import and setup in-engine, using CRYENGINE Sandbox, and setting up real-time lighting/postprocessing/grading. I also composed music for the tutorial.

Joe Garth

Source: Quixel
Comments

2
Leave a Reply

avatar
2 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
2 Comment authors
Gregory DAYDEPrithvi Boinpally Recent comment authors
Gregory DAYDE
Guest
Gregory DAYDE

Very beautiful. I loved to see this video about CryEngine

pritster5@gmail.com
Member
pritster5@gmail.com

Amazing!