I've never heard of isolating the green channel of the normal map and using it as a paint layer. What effect does that create exactly?
WARNING They dont listen to their users as much as they like to say they do. Check their forums. Plenty of requests go unanswered. Their "To Do" list has been outdated. They lack staple features such as a Text Tool, Adjustment Layers, Channels, Layer Styling, Proper Cropping. Paintstorm cant even resize a photo correctly (It will always leave a border when resizes). You also run into square artifacts occasionally. There have also been several instances were paintstorm was detected as malware, once called out, the dev reuploads a clean version. This happened at least twice from forum reports and Virus Total. Aside from the very obvious lack of support and maintinence. The brush system is good. However a good brush engine will not replace the other basic features and functions paintstorm lacks. DO NOT expect support. This is definitely a homegrown app and it shows. If you want a versatile brush engine, clip studio or even krita is where its at.
Seems like Unreal Engine 4 has a new huge supporter. Capcom and Capcom Game Studio Vancouver in particular just announced full support of the acclaimed engine. The company is also looking for experienced developers.
Here’s the full text of the announcement:
Capcom, a leading worldwide developer and publisher of video games, today confirmed that Capcom Game Studio Vancouver, the development studio behind the acclaimed Dead Rising® franchise, will begin working with Epic Games to utilize Unreal Engine 4 for its upcoming projects. More details on these as yet unannounced future games will be available at a later date. In addition, Capcom Game Studio Vancouver is actively hiring for a variety of development positions to expand its team and welcomes talented professionals who are familiar with the popular game engine and have the desire to create incredible new gameplay experiences.
“We have some ambitious visions for where we want to take our next games and while our previous proprietary engine served the needs for the projects at the time, shifting to Unreal Engine 4 delivers the right tools for our future direction,” said Joe Nickolls, Studio Director of Capcom Game Studio Vancouver. “Not only will we be developing on a powerful and versatile platform, we’ll also work closely with the team at Epic to maximize the capabilities of the latest and greatest technology. Using this industry leading engine also allows us to quickly integrate new talent onto our projects so that we can focus on pioneering new world class entertainment.”
Here’s the list of the available positions from Capcom Careers website section.
|Design Director||Producer & Designer||Regular Full-Time|
|Audio Artist||Audio||Regular Full-Time|
|Character Artist||Artist||Regular Full-Time|
|Sr. Game Designer||Producer & Designer||Regular Full-Time|
|Online Software Engineer||Software Engineer||Regular Full-Time|
|Level Designer||Producer & Designer||Regular Full-Time|
|UI Artist||Artist||Regular Full-Time|
|Director of Product Development||Project Management||Regular Full-Time|
|Development Support||QA & Dev Support||Temporary Full-Time|
|Game Designer, Missions||Producer & Designer||Regular Full-Time|
|Technical Artist – Generalist||Artist||Regular Full-Time|
|Artist – Weapons||Artist||Regular Full-Time|
|Artist (Props)||Artist||Regular Full-Time|
|UI Artist – Lead||Artist||Regular Full-Time|
|Lead Cinematic Animator||Animator||Regular Full-Time|
|Artist (Vehicles)||Artist||Regular Full-Time|
|Executive Producer||Producer & Designer||Regular Full-Time|
|Lead Character Artist||Artist||Regular Full-Time|
|Generalist Software Engineer||Software Engineer||Regular Full-Time|