The character's model and idle animation were set up with ZBrush, Maya, Substance 3D, Blender, and Marmoset Toolbag.
Initially, the artist's take on I-NO was set up a couple of months ago for Sculpt JAM – Fightings, a friendly challenge tasking its participants to imagine an idle pose for a fighting game character of their choosing, with Aleksandr's latest showcase offering a look at a slightly improved version of the character and demonstrating her custom rig. According to the creator, I-NO's model and her idle animation were set up using ZBrush, Maya, Substance 3D Painter, Blender, and Marmoset Toolbag.
And here are some of Aleksandr's earlier works, you can check out more by clicking this link:
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