Check Out How Game Devs Trick Players Using Simple Layers
This owl has two faces.
Game Developer Maxime Minard, also known as Istrandar, showcased a peculiar behind-the-scenes look at one of the scenes from their game, an upcoming roguelike cardbuilder, Carnholt. It's mind-blowing how a neat, detailed setup of the deep world looks from the side when the camera is moved, as the developer mostly uses fixed points of view and projected textures.
With that impressive insightful shot, we can see how the game's world is shaped with a bunch of layers and even how an owl turns out to be creepy and has two faces.
Carnholt is a dark fantasy game based on the artist's illustrations, which combines deck building with tactical battles. It features an incredible art style, with an intricate and eerie, fantastic world.
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As for behind-the-scenes looks at game development, the games' locations might look surprising from a different angle. For example, the world of Hollow Knight: Silksong is actually composed of multiple layers that produce the game's parallax effect. Also, check out a parallax setup from Milki Delivery by developers Doot and Blibloop:
The developers often come up with unexpected creative solutions, for instance, when limiting the edge of a map. In Minecraft, it looks like an epic edge of the world:
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Check out setups blurring the line between 2D and 3D