As always, you can get access to project files on her Fanbox page.
Sakura Rabbit, a renowned Game Developer and VFX Artist, whose Unity expertise is legendary, has unveiled a new real-time 3D project that's sure to impress.
This time, she demonstrated a mesmerizing visual effect where the pavement appears magically beneath the character's feet with each step. For those wondering how it's done, there are several approaches, and the easiest and probably the one used in the video is made with Unity's VFX Graph.
As usual, Sakura offers a behind-the-scenes look at this automatic paving effect setup and shares project files via her Fanbox page, which can be accessed by clicking this link.
Sakura Rabbit
Sakura Rabbit
And here's Sakura's previous Unity project, a system for creating real-time wrinkles:
Take a look at this adorable witch animation created to cheer on students taking their college entrance exams:
Earlier on, Sakura demonstrated an impressive real-time feathery wings dissipation effect, a magical-looking clothing transformation effect, tested out Unity's Adaptive Probe Volumes (APV), explained how MagicaCloth2 could be utilized for real-time cloth physics simulations in Unity, and experimented with 3D space distortion and real-time muscle simulations.
See all of these projects and more by visiting the artist's X/Twitter page:
Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, LinkedIn, TikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.