Jesse Pitela announced a new learning path.
Jesse Pitela, a talented VFX Artist renowned for his real-time VFX courses, tutorials, and simulations, announced the start of a new course on using the latest features of the recently released Unreal Engine 5.6 in motion design. Earlier, the creator showcased his studies of the software's features in this artistic sphere, highlighting how they simplify crafting object reveal effects.
The artist showed the fascinating video above as an example of one of the latest UE5.6's features and demonstrated how the tool's support for texture input for color, displacement, and constraint can be used in motion design. As noted by Pitela, the feature allows you to easily cut out logos, make pixel art, and more.
The new project-based course, delving into the novel real-time motion design tools, will start on June 25:
Before, Jesse Pitela showcased plenty of remarkable works, including this amazing liquid simulation created using UE5's Niagara Fluids, a visualization of the attraction force powers created in UE5, and a fantastic simulation made with LiquiGen and UE5:
As for Unreal Engine 5.6, the software features updates to mobile development, MetaHuman Creator, nine new game templates, and character creation and animation improvements. Take a look at this stylish portrait crafted by 3D Character Artist and Art Director at EA Create Joe Zheng using MetaHuman in Unreal Engine 5.6:
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