Ahmed Damarany's project lets you customize even the smallest details.
Ahmed Damarany presented his upcoming procedural building generator made in Houdini. Showcasing it in Unreal Engine, he demonstrated its in-depth customization, which allows you to tweak materials, the shape of the building, balconies, and many small details.
The tool can generate buildings, network towers, and balcony sunshades, so you can then change them based on your artistic needs.
It also has Megascans support for easier work with textures and Smart Materials ready to use.
The generator will soon be available on Damarany's LinkedIn page, so stay tuned. Meanwhile, take a look at building generators from Andrew Guan, Manuel Gabarron, Julien Gauthier, and Pavel Oliva.
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