Set up in Blender using Shrinkwrap and Smooth modifiers.
Renowned Character Artist and 3D Animator Chris Jones has once again graced the digital art community with his presence, this time quite literally flexing his artistic skills by showcasing an impeccably detailed human muscle simulation.
Depicting smooth movements of a character's arm, neck, and jaw muscles, Chris' latest project was modeled and animated by hand in Blender with the help of the software's Shrinkwrap and Smooth modifiers. For longer muscles (biceps, triceps), the maestro utilized the Stretch To constraint, setting up a bone the same length as the muscle with a smaller bone at its end. The entire mesh – including the legs but excluding the eyeballs – comprises 5782 unsubdivided polygons, the creator noted on Twitter.
Over on Blender Artists, Chris also published a detailed step-by-step guide explaining how the simulation was made – from initial research to the final appealing result. We highly encourage you to go through the tutorial to get a better understanding of how the setup works.
Back in June, Chris also blew our minds with his incomprehensibly complex and detailed human hand rig, made using Krita, DaVinci Resolve, Blender, and the latter's Geometry Nodes without any photos, scans, or motion capture.
And prior to that, the creator unveiled Glitter, a hyperrealistic female face animation crafted using Blender and Krita.
Also, check out some of Chris' earlier works:
We highly encourage you to visit the author's YouTube channel, Twitter page, and official website to check out more of Chris' awesome digital character projects.
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