logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Constructing Rock Maker in Substance Designer

How does one save time when working on complex surfaces in Substance Designer?

How does one save time when working on complex surfaces in Substance Designer? The tool by Allegorithmic provides tons of features for users to generate different timesavers. Wes McDermott, for example, is now working a tool that will allow him to easily add all kinds of rocks inside the tool. The task might seem quite challenging but think about the possibilities here. Let’s take a look at a couple of his WIP files.  

More work on a rock maker utility in Substance Designer. Working on a new ground material, but I always get caught up in making utility graphs. Loads of fun though!

Wes McDermott

Isn’t that exciting? Have you tried generating something similar yourself? Please, give us some details on your experiments in the comments below. Also, you can follow progress on the artist’s Facebook page

In this tutorial, you will be going over on how to create 4 very different materials from scratch in SD. The goal of these courses is to teach you a solid workflow that we also use in the AAA game industry.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.

    EXCLUSIVE: Unity CEO's Internal Announcement to Staff Amidst the Layoffs

    80 Level has obtained the text of the email sent by Matthew Bromberg to Unity employees, announcing the layoffs and shedding light on Unity's strategy going forward.
    • 2000+ Kitbash Cheatbrushes (Mega Pack)
      by Mels Mneyan

      Error
      (2000-0001)
    • Smudges
      by Emil Skriver

      This pack can help you get that realism that 3D often lacks with various different finger smudges captured from real surfaces.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×