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Crafting Stylized Gameplay Animation for The Land of Magnates

Amirhosein Rafighi told us about the hand-animated movements he created for The Land of the Magnates, how each enemy is animated to reflect its personality, and how his sketches evolved into expressive storytelling.

Introduction 

Hello, I’m Amirhosein Rafighi, an animator with 5 years of experience in the game industry. This article offers an in-depth look at how The Land of Magnates uses stylized hand-keyed animation to create a dynamic and expressive gameplay experience. Developed by Permanent Way, the game leans heavily into exaggerated motion and character-driven storytelling.

Permanent Way

Player Animation: Fluidity & Control 

The player's movements are fully hand-animated, giving animators total control over how motion expresses character. The highlights include:  

  • Locomotion crafted with anticipation and follow-through.  
  • Sharp, readable poses.  
  • Seamless transitions between actions.  
  • Exaggerated jump arcs and camera syncing.  
  • Subtle personality conveyed through idle gestures.  
  • Rich secondary animations in props and clothing.  

Enemies: Archetype Through Motion 

Each enemy class is animated to reflect its behavior and personality: agile enemies use snappy, erratic movements; brutes move with slow, heavy force; floating enemies use smooth, sinuous motion for creepiness; death and reaction animations are stylized for drama; enemies dynamically react to terrain and player input; animation cues are aligned with sound design.

Cinematics & Set Pieces: From Sketch to Screen 

Cinematics begin with motion sketches and environment blocks before evolving into expressive storytelling:  

  • Simple geometric forms are used to plan movement.
  • Camera framing and rhythm dictate scene tempo.
  • Character poses are bold for emotional clarity.
  • Physics simulations and lighting polish add depth.
  • Facial animations use exaggeration to support narrative tone.
  • Final passes include effects like VFX and blur to amplify the impact.

Amirhosein Rafighi, Gameplay Animator

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