Check out a guide on how to make a fog that would work for any scene you’re working on from PrismaticaDev.
PrismaticaDev shared a guide on how to create a fog in UE4 that wouldn’t cost you any money or require extra skills.
In the video, you’ll learn the step-by-step set-up of the post-process volumetric material and cell shader. First, you’ll focus on the basic node graph and add the static color to your game. Then, you’ll add a FogColour parameter to make the fog look more dynamic and synced with the daylight. The trick also includes a quick explanation of how to make a volumetric fog work with the cell-shading.
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