Creating a City Street in UE4 With Megascans
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Creating a City Street in UE4 With Megascans
21 December, 2017
News
Tutorial

Quixel has shared a new guide with Wiktor Öhman going over the process of creating an entire urban street environment using only Megascans assets. 

In this video, Quixel artist Wiktor Öhman shows you how to quickly create an urban street environment using only Megascans assets. Learn how to rapidly lay the groundwork, how to detail it with decals, scatter and vegetation assets and how to completely transform it to a middle eastern theme as well as a wet, night-time scene using some UE4 scripts and the Quixel Mixer.

Quixel 

Source: Quixel

Leave a Reply

avatar