Creating Indie Game Worlds with Houdini
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
San Jose US   17, Mar — 22, Mar
San Francisco US   18, Mar — 23, Mar
San Francisco US   18, Mar — 20, Mar
San Francisco US   18, Mar — 23, Mar
Latest comments
by Joshua Robbins
28 min ago

Incredible, I love this so much. I'm glad someone out there decides to go make older games like this in newer engines. Great work!

Firstly,Amazing work !! But a doubt..for the background thing ..you mentioned of using a mesh with zero edges which helps out in covering up the repetition process..what is it?..any detailed description please.

by Valerie Lynn Milano
22 hours ago

Quite fantastic. I am a friend of Grayson Wixom and have an entertainment publication thehollywoodtimes.today and am trying to get one of my journalists to interview you.

Creating Indie Game Worlds with Houdini
27 July, 2018
News

The Go Procedural channel on Vimeo shared a video that shows ways five different independent studios (Flashbulb GamesTriHelixTriseum / Texas A&M LIVEFeline Arts, and House of Secrets) use Houdini to save time on producing vast game environments. Check out the 5-minute video and tell us about your experience using the procedural tool. 

More and more indie game developers are using Houdini to build big game worlds as quickly and efficiently as possible. Learn how five different indie studios from all over the world are using the power of procedural workflows to build their imaginative and vast game environments.

Go Procedural

For more info about these studios and their games, follow the links below:

Leave a Reply

avatar