Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Random Art Attack has recently shared a guide to generating a nice leather materials in Allegorithmic’s Substance Designer. The tutorial also shows how you can export the created material with exposed parameters to Substance Painter.
In this tutorial, we are making a very simple leather material in Substance Designer and then exporting the material with exposed parameters to Substance Painter.