Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Random Art Attack has recently shared a guide to generating a nice leather materials in Allegorithmic’s Substance Designer. The tutorial also shows how you can export the created material with exposed parameters to Substance Painter.
In this tutorial, we are making a very simple leather material in Substance Designer and then exporting the material with exposed parameters to Substance Painter.