Crowd Simulation in Maya
Events
Subscribe:  iCal  |  Google Calendar
Cologne DE   20, Aug — 25, Aug
Vienna AT   23, Aug — 25, Aug
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Vancouver CA   4, Sep — 7, Sep
Latest comments
by Oleg Demchenko
3 hours ago

https://gumroad.com/l/speedCut

GAYLE ELIZABETH LUSK am full Deaf call home phone VP OK 657 600 4982.

by Youssef SALAMA
16 hours ago

ArtStudio is just too good not to leave a review for. I’ve been using Photoshop on my PC for drawing, photo editing, and professional work for the past six years and when I finally got an iPad with Apple Pencil support I was really hoping Procreate or one of the numerous other drawing/editing apps would be able to replace the feel of PS. Unfortunately, even though Procreate is indeed an amazing drawing program, it still doesn’t really satisfy my need for the familiar feel of photoshop and drawing with photoshop brushes. ArtStudio Pro solved all my problems. It’s got everything you could need and MORE (I especially love their amazing smoothing/line weight algorithm and pressure customization). It’s basically Photoshop, but without having to pay the ridiculous Adobe subscription every month. The price for this app is perfect, in my opinion (and honestly it’s even a bit low, for all it’s able to accomplish) and I really want to give a huge thank you to everyone who worked on/is working on this app and updating it. You’ve saved me so much money and frustration. Hats of to you!

Crowd Simulation in Maya
3 July, 2017
News

How does one simulate the behavior of crowds of people inside Maya? There are at least two recently released tools that can help you deal with this task. The first one is called Golaem.

The team has just released version 6 of its crowd simulation tool for Maya, with several new tools to give artists greater freedom. The newest version features:

  • Character Perception – customize the way in which characters are aware of one another.
  • Channel Operators –  customize character’s behavior using low level building blocks called Channel Operators. You can use 100 channels to feed a graph of operators, outputting a new character speed and orientation or controlling its animation.
  • Control transitions between motions using customizable transitions.
  • Emit/Kill behaviors – emit characters (or other agents) from a Golaem Placement Tool or relatively to another character.
  • Traffic Behaviors – a new traffic tool that allows users to quickly add traffic. The road network can be drawn from Maya curves and Golaem will automatically create lanes and traffic lights.

You can find more info and buy the tool or try a free version here.

The second tool is called Miarmy.

The latest version (v5.5) of crowd simulation tool by Basefount Technology features:

  • Clone Agents. Clone allows users to build a large number of simple crowds with intuitive method. Especially in stadium, square or terrain, you can fast deploy huge number of actors for simulation and rendering. For dealing with 200K agents in scene, you can get 20X faster in simulation and 100X faster for rendering (currently supports Arnold & V-Ray)
  • ​Direct Logic Engine. With the new engine, you can skip most of the logic setup, and directly build most of logic with simple setup. For example if you want your actors to walk along the road, just tell them “follow the road”. Auto avoid and auto fight logic also added into the engine.
  • Up to 2-3 times faster viewport performance
  • Support for Redshift

More details on the latest version and download links here

Comments

1
Leave a Reply

avatar
1 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
1 Comment authors
Arena Animation Recent comment authors
Arena Animation
Guest
Arena Animation

Nice Article with useful links