Dealing With Skin in UE4
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As a indie developer in a country that don't have a commercial agreement with the US, I hope steam listen to Epic. Steam takes 30% of my revenue, and US gov. get another 30%, than I need to pay taxes in my country (Brazil). So in the end, i get roughly 20% of the full price.

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Dealing With Skin in UE4
17 January, 2019
News

Saurabh Jethani had an opportunity to work as a beta tester for Texturing.xyz on their new awesome MicroMaps. The thing is that the team has recently shared a great article on approaching the skin part in UE4.

“Greetings everyone, in this article I’ll try my best to showcase how I approach creating skin for UE4.

Also, this article includes using XYZ Multi-channel Faces maps and the new XYZ tileable MicroSkin library.”

You can download the material the artist made here.

Head over to the Texturing.xyz website to read the article. If you have any question you can message me on ArtStation. Make sure to discuss the article in the comments below.

The goal of the ClearCut courses is to teach you a solid workflow that is used in the AAA game industry. The first episode covers the process of creating an AAA fire hydrant from start to finish.

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