This is amazing! Please tell us, What programs where used to create these amazing animations?
I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.
Someone please create open source world creator already in C/C++.
Daniel Thiger released his second texture pack that will help you generate desert environments. The set features 9 high-quality desert materials which can be used for personal and commercial projects.
As always, all of these textures are tileable, and some include exposed parameters for further customization. Generate infinite variations of each texture and export them using the free Substance Player software.
Supports both Specular and Metalness PBR workflows. Ready to be used in Unreal and Unity using the Substance plugin.
Contents: 9 sbsar files, Textures are exportable to any file format using Substance Player.
Personal, Indie and Studio Licenses are available. Personal licenses do NOT apply to companies. For Indie and Studios purchases, textures cannot be redistributed or resold unless as embedded components of electronic/interactive media.
Exportable to any file format using Substance Player, available free here.