Details On UE5's Next-Generation Terrain System Revealed
Mesh Terrain is fully 3D, supports non-uniform resolution, and is powered by non-destructive modifiers.
A couple of weeks ago, we showcased Dylan Browne's test of the experimental Mesh Terrain system recently added to UE5-Main, and now we have more details thanks to an early look at the official documentation. It's still very much under development, and feedback is welcome, but it should give you an idea of what to expect in the near future.
Mesh Terrain is a new technology for creating larger, more feature-rich worlds beyond the limits of heightfield-based workflows. It allows users to build complex landscapes with overhangs, tunnels, sheer cliff walls, and virtually any shape imaginable, no longer requiring a uniform resolution across the entire terrain. Mesh Terrain uses non-destructive modifiers, which can be stacked, duplicated, and transformed easily, making the development process more flexible and iterative.
According to Epic Games, this feature is expected to arrive in Unreal Engine 5.8. Explore the foundations of Mesh Terrain by clicking this link.
The UE5-Main branch is available on GitHub, just make sure you're logged in, or you might get a 404 error. Also, earlier this month, Ryan Coogler's horror film Sinners earned four Oscars, but did you know Unreal Engine 5 was used in its production?
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