UPBGE is very active - a fork of bge with enchanced phyiscs, rendering, and workflow additions. enchanced mesh editing w/ BVH_Tree_From_KX_MeshProxy() https://github.com/UPBGE
Setting the light in the Unreal Engine 4.20 is quite good, with many different types of lighting duck life
Stylish Water Shader 2.0 for Unity with many great features, I enjoyed this new application run 3
Raina Wu, a rigging artist at DreamWorks, presented a tool that can speed up work in Maya when it comes to creating dynamic ropes, chains, hair, tails, tentacles, fins and more in a rig. The tool is called DynaRigBuilder and it’s something else. The tool constructs an nHair-based dynamic rig in Maya that could be used for animating character hair, ropes and other things.
What you get is a compact panel in Maya that allows you to generate the joints needed, plus the IK / FK controls, and incorporate the dynamics into that rig. Place some guide markers to help the system understand where the rig will be placed.
- Interactive rig layout
- Spline IK with multiple controls and length preservation
- Variable FK
- nHair Dynamics with key-framed animation as guide (attraction adjustable)
- Animation blend between key-framed and simulated result
The artist will also add volume preservation, squash and stretch, and a control shape editor as future features. You can find the tool on the GitHub page.