Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.
Can I buy this trees like somewhere?
hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that
Raina Wu, a rigging artist at DreamWorks, presented a tool that can speed up work in Maya when it comes to creating dynamic ropes, chains, hair, tails, tentacles, fins and more in a rig. The tool is called DynaRigBuilder and it’s something else. The tool constructs an nHair-based dynamic rig in Maya that could be used for animating character hair, ropes and other things.
What you get is a compact panel in Maya that allows you to generate the joints needed, plus the IK / FK controls, and incorporate the dynamics into that rig. Place some guide markers to help the system understand where the rig will be placed.
- Interactive rig layout
- Spline IK with multiple controls and length preservation
- Variable FK
- nHair Dynamics with key-framed animation as guide (attraction adjustable)
- Animation blend between key-framed and simulated result
The artist will also add volume preservation, squash and stretch, and a control shape editor as future features. You can find the tool on the GitHub page.