DynaRigBuilder: Creating Dynamic Rigs in Maya
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by Jacob Merrill
2 hours ago

UPBGE is very active - a fork of bge with enchanced phyiscs, rendering, and workflow additions. enchanced mesh editing w/ BVH_Tree_From_KX_MeshProxy() https://github.com/UPBGE

by Acacia
12 hours ago

Setting the light in the Unreal Engine 4.20 is quite good, with many different types of lighting duck life

by Acacia
12 hours ago

Stylish Water Shader 2.0 for Unity with many great features, I enjoyed this new application run 3

DynaRigBuilder: Creating Dynamic Rigs in Maya
20 September, 2017

Raina Wu, a rigging artist at DreamWorks, presented a tool that can speed up work in Maya when it comes to creating dynamic ropes, chains, hair, tails, tentacles, fins and more in a rig. The tool is called DynaRigBuilder and it’s something else. The tool constructs an nHair-based dynamic rig in Maya that could be used for animating character hair, ropes and other things.

What you get is a compact panel in Maya that allows you to generate the joints needed, plus the IK / FK controls, and incorporate the dynamics into that rig. Place some guide markers to help the system understand where the rig will be placed. 


  • Interactive rig layout
  • Spline IK with multiple controls and length preservation
  • Variable FK
  • nHair Dynamics with key-framed animation as guide (attraction adjustable)
  • Animation blend between key-framed and simulated result

The artist will also add volume preservation, squash and stretch, and a control shape editor as future features. You can find the tool on the GitHub page.

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