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Empowering the Metagame: How LootLocker Supports Sceneri's Vision

Sceneri's CEO Collin Bishop discussed the collaboration process with LootLocker, walked us through the key features of the platform, and explained how it efficiently drives the backend of Sceneri to enhance workflow.

At our core Sceneri allows users to create and publish interactive experiences without any coding knowledge. The platform is designed to be easy to use and accessible to everyone, regardless of their technical skills.

One of the key features of Sceneri is its ability to expose game services to developers at the tap or swipe of a finger. This allows users to extend the functionality of their game and add new social features to engage players and heighten their overall playing experience. To provide this functionality we utilize a third-party service named LootLocker that provides a plug-and-play, cross-platform game backend.

"By connecting Sceneri with LootLocker we're opening up even more opportunities for developers to build games without limitations. Our platform of a plug-and-play game system, player, and content management tools means that developers building games on Sceneri can save time not having to build these features themselves. We're excited to partner with Sceneri to level up game creation together.", said Alexander Bergendahl, Co-founder and CEO of LootLocker

How did creators work in the past?

In order to understand the benefits of Sceneri and LootLocker, we must first take a look at the past and understand the hardships that all creators have faced when publishing their games. In the past, creators were given various APIs to integrate into their games, each tailored to a specific platform, such as Steam, PlayStation, or Xbox. It is easy to see how an indie developer's engineering and operations team could quickly become overwhelmed with the maintenance of all of these different platforms.

For example, the Steamworks API, developed by Valve Corporation, serves as an essential toolkit for game developers seeking to integrate their games with the Steam platform. As a highly popular digital distribution service and gaming community, Steam offers unparalleled access to a vast player base, making it an attractive choice for developers to distribute and promote their games. However, despite the API's underlying goal of empowering game developers, it has faced numerous criticisms and challenges.

While the Steamworks API aims to empower game developers, its complexity, poor documentation, inconsistency, infrequent updates, limited support, and incomplete feature set have led many developers to consider it a problematic and challenging aspect of game development on the Steam platform.

GaaS and How it Changed the Industry

More than ever, game creators are having to view their games' lives beyond the scope of a release and hotfix here and there. They are now presented with the entire paradigm known as GaaS (Games as a Service) and the labor behind it.

As shown below, we have provided a chart showcasing the release cycle of GaaS titles and how rigorous these cycles can be. The chart shows that GaaS titles receive a lot of updates, both large and small, over the course of their lifespan. This shows how much work goes into keeping a GaaS title alive and thriving.

In the past, games were typically released as a finished product and then left to stand on their own. However, in today's world of digital distribution, games are constantly being updated and improved. This is known as the GaaS model, or Games as a Service.

The GaaS model requires game creators to constantly be working on their games, adding new content, fixing bugs, and balancing the game. This can be a lot of work, but it can also be very rewarding. By constantly updating their games, game creators can keep their players engaged and coming back for more.

How Lootlocker Powers the Backend of Sceneri to Streamline Workflows

Our Live Game Services backend powers the very core of Sceneri, managing everything from our user authentication, to games, and the project publishing flow. The Live Game Services backend has been designed from the very core to be extended to all published Sceneri content, regardless running on the Sceneri platform or external app stores such as Steam, iOS App Store, and the PlayStation network.

We at Sceneri provide a platform where our creators can create games and apps with the purpose of building profitable businesses beyond our own. For example, within Sceneri creators utilizing LootLocker core technology can:

Achievements, Leaderboards & Progression (Leveling & XP): You can level up your game and design freely with confidence.

Instant Game & Asset Publishing: Our Instant Game & Asset Publishing service empowers you with a range of powerful tools and features to create and publish custom content quickly.

User Authentication & Management: No matter if they choose to sign on with Apple, Google, or personal email, they can effortlessly log in and access their accounts.

With its robust features and intuitive interface, LootLocker becomes an indispensable asset for game developers working in Sceneri. The integration exposed is smooth and straightforward, ensuring that developers can quickly harness the full potential of both platforms without facing any unnecessary obstacles.

To unlock a wealth of tips and tricks, make sure to visit our YouTube channel or check out our official Discord, where we delve into the ins and outs of these features and many other tools that will guide you on your creative journey!

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