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Enjoy This Stunning Object Density-Based Refraction & Transparency Shader for Unity

Beautiful work by Nasos ARTnGAME.

Developer Nasos ARTnGAME revealed InfiniGLASS, an amazing density-based refraction and transparency shader for Unity's Universal Render Pipeline (URP) with HDRP plans in mind. It works great with shadows and subsurface scattering.

The lights make the glass material look out of this world and add bonus points for prettiness to any scene. The next step is to integrate the point and spot lights and add the water droplets effect from their Sky Master system, according to the creator.

You can find other beautiful glass shaders on 80 Level, like Mirza Beig's refraction effects and resin or PolySphere Studio's Unreal Engine 5 material.

Follow ARTnGAME on X/Twitter for further updates, see more effects on Discord, and don't forget to check out 80 Level's new digital art coursessubscribe to our Newsletter, and join our 80 Level Talent platform, follow us on TwitterLinkedInTelegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

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