Developer Nasos ARTnGAME revealed InfiniGLASS, an amazing density-based refraction and transparency shader for Unity's Universal Render Pipeline (URP) with HDRP plans in mind. It works great with shadows and subsurface scattering.
The lights make the glass material look out of this world and add bonus points for prettiness to any scene. The next step is to integrate the point and spot lights and add the water droplets effect from their Sky Master system, according to the creator.