Check out 5 courses on environment art covering concept art workflow, procedural approach in Houdini, lighthing techniques in UE4, and a pack for a fantasy interior production.
Mastering Environment Creation in Houdini
Level up your environment art skills together with James Hodgart, CG supervisor at Axis Studios.
The 8-week course goes with an introduction to environment art and covers all production steps with the following topics:
- advanced terrain generation
- Tree/foliage generation
- Scene Assembly
- Atmospherics and Compositing
- USD, Arnold, Karma workflows
Lighting In Unreal Engine
Dive into the lighting production techniques in Unreal Engine 4 with Marie Yue.
Main topics of the course:
- Basic Lighting Theory
- Primary Color Theory of Stage Lighting
- Real Lighting vs. CG Lighting
- Interior Lighting, Exterior Lighting, Natural Lighting
Creating Environments: A Sci-Fi Take on Maya
Learn the insights into creating environment concept art with Leon Tukker.
Find out more about Leon’s workflow while he’s creating the Mayan civilization using Photoshop, VR, 3D art software, and a graphics engine. During the production process, you’ll also learn more about displacement maps, motion graphics, volume modeling, and textures.
Concept Design and Key Art in Unreal Engine 4 - Intro to Real-Time 3D workflow
Check out a course from Vladimir Somov for concept artists. The course will work well for both, beginners and experienced artists. Beginners will get to know the overall workflow of creating an artwork. Experienced artists will dive into the real-time rendering and working with details.
Some details of the course:
- 5 Chapters including theory and practical demos.
- 4.5 Hours of narrated video lessons.
- 25 min bonus paint-over timelapse.
- 3D Models with Textures (Terrain, Astronaut, Rover)
- Original JPG’s of demo artwork.
Fantasy Interior Environment
Check out a collection of over 150 assets that will come in handy for a fantasy interior production. The environment is made by Arthur Abeen.
Technical Details:
- High Attention to Details
- Unique Concepts of Assets
- High Quality Assets
- Gameready/Optimized
- Controllable parameters in Material Instances
- Number of Unique Meshes: 182
- Collision: Yes. Made inside UE
- LODs: Yes up to 4 LODs
- Number of Materials and Material Instances: 181
- Number of Textures: 485
- Texture Resolutions: 1K, 2K