Epic Games to Showcase the Power of Unreal Engine at FMX 2019

Epic Games will have a large presence at FMX next week, with a number of sessions and panel presentations.

Epic Games will be at the FMX Conference in Stuttgart, Germany, April 30-May 3, to showcase how Unreal Engine is powering the latest work in film, animation, visual effects, games, and immersive media. Based in booth 2.3, Epic will host a packed schedule of demonstrations, sessions, panel discussions, and networking opportunities throughout the show.

Sessions and panel presentations include:

Machine Learning: Real-Time Photorealistic Humans at Digital Domain

Wednesday, May 1, Kino Gloria 2, 9:45 AM – 10:30 AM

Witness the progress of digital humans firsthand, as Doug Roble, Senior Director of Software R&D at Digital Domain, discusses how real-time tools such as Unreal Engine and machine learning are changing the state of the art.

Virtual Production: The Game

Wednesday, May 1, König-Karl-Halle, 10:45 AM – 11:45 AM

Created with Unreal Engine, Cine Tracer is a real-time cinematography simulator that enables filmmakers to visualize realistic filmmaking scenarios. Join Matt Workman, Cine Tracer’s creator and founder of the Cinematography Database, as he introduces the project.

From “Mad Max” to “Triple Frontier”: The Future of Virtual Production in Hollywood

Wednesday, May 1, König-Karl-Halle, 12 PM – 1 PM

Join Hollywood stunt legend Guy Norris and his son Harrison Norris, Co-Founders of PROXi V.P, as they discuss how their “stuntvis” process using Unreal Engine is changing the face of blockbuster film production.

Matrix Past > Matrix Future – A Discussion About Imagination, Innovation, and Transformation

Wednesday, May 1, König-Karl-Halle, 2 PM – 3 PM

Twenty years after the release of the groundbreaking film “The Matrix,” this session features Epic’s CTO Kim Libreri and John Gaeda, SVP of Creative Strategy at Magic Leap, who were both part of the team of artists responsible for the film’s signature Bullet Time effect. They are joined by befores & afters Editor Ian Failes to trace the path of storytelling from The Matrix to today’s virtual and mixed reality experiences, and into the future beyond.

“Troll”: Real-Time Ray Tracing and The VFX Pipeline

Wednesday, May 1, König-Karl-Halle, 3:15 PM – 4:15 PM

Join Anton Palmqvist, Head of Real-Time at Goodbye Kansas Studios and Nenad Šunjka, Character Rigger at 3Lateral (now part of Epic Games) as they discuss the making of “Troll,” a cinematic short created to showcase new ray tracing features in Unreal Engine 4.22 and 3Lateral’s Meta Human Framework.

“Curfew: Join The Race” – An Interactive Narrative

Wednesday, May 1, Hospitalhof, 3:15 PM – 4:15 PM

“Curfew: Join The Race” is an immersive, interactive VR experience for Oculus Rift, inspired by TV drama series “Curfew” and created using REWIND’s in-house version of Unreal Engine. In this session, REWIND CEO and Founder Sol Rogers talks about how it was built.

“Welcome to Marwen”

Wednesday, May 1, König-Karl-Halle, 4:30 PM – 5:30 PM

Robert Zemeckis’ “Welcome to Marwen” used innovative virtual production techniques in Unreal Engine to bring dolls to life. In this session, Kevin Baillie, Creative Director and Senior VFX Supervisor at Method Studios, reveals how they achieved this groundbreaking look.

Conceptualization: Do You Dream in Color?

Friday, May 3, Raum Reutlingen, 9:30 AM – 10:30 AM

Moderated by Jon Peddie of Jon Peddie Research, this panel looks at the evolution of “pitchvis,” the high-fidelity visualization used in the earliest stages of production when stories are still being developed. Join Epic’s CTO Kim Libreri and other panelists from Blue Sky Studios, Substance, and Foundry for what promises to be a lively discussion.

Light Field Production Workflow for Virtual Reality Applications with Real-World Footage

Friday, May 3, Bertha-Benz-Saal, 2 PM – 3 PM

Realception® for Unreal Engine enables real-time playback of live-action video light fields in VR worlds on different head-mounted displays. In this session, Research Assistant Thorsten Wolf of Fraunhofer IIS explains the workflow.

In addition, Epic will host booth presentations going behind-the-scenes on the creation of its recent Chaos high-performance physics and destruction demo, and the use of UE4’s ray tracing capabilities in the “Troll” short film from Goodbye Kansas and Deep Forest Films, and the “Speed of Light” Porsche 911 Speedster Concept demo with Porsche and NVIDIA.

Epic will also host a networking event on Wednesday, May 1 in the FMX Square from 6 PM to 7:30 PM. Attendees are welcome to join for refreshments and new connections.

For the latest updates on all things Unreal at FMX, follow the blog post here.

About Unreal Engine

Epic Games’ Unreal Engine technology brings high-quality games to PC, console, mobile, AR and VR platforms. Creators also use Unreal for photorealistic visualization, interactive product design, film, virtual production, mixed reality TV broadcast and animated entertainment. Follow @UnrealEngine and download Unreal for free at unrealengine.com.

About Epic Games

Founded in 1991, Epic Games is the creator of Fortnite, Unreal, Gears of War, Shadow Complex, and the Infinity Blade series of games. Epic’s Unreal Engine technology, which brings high-fidelity, interactive experiences to PC, console, mobile, AR, VR and the Web, is freely available at unrealengine.com. The Epic Games store offers a handpicked library of games, available at epicgames.com. Follow @EpicGames for updates.

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