Pasquale Scionti, a seasoned Lighting Artist with contributions to projects like Call of Duty: Vanguard and Senua's Saga: Hellblade 2, whose work, including this concept gameplay for The Witcher 4, a gloomy swamp environment, a Silent Hill-inspired game prototype, an eerie abandoned hospital, a scene inspired by Death Stranding, a P.T.-like hall, you've likely seen on 80 Level before, has shared his latest project, demonstrating the newest features of Unreal Engine 5.
This cyberpunk street scene was created using assets from KitBash3D, Leartes Studios, and Quixel and rendered in Unreal Engine 5.5 with Lumen, MegaLights, and hardware ray tracing enabled. The MegaLights feature, which allows artists to use hundreds of lights in their 3D environments, let Pasquale place over 200 dynamic lights, all casting shadows. According to the artist, the gameplay here is running on an NVIDIA RTX 4090 at 3K native resolution, with Epic settings, maintaining over 60 FPS.
The new version of the scene is a path-traced cinematic made in Unreal Engine 5.5.1: