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Explore This Cyberpunk 2077-Inspired Environment Powered By UE5.5's Latest Features

Pasquale Scionti showcased an impressive scene featuring over 200 dynamic lights, each creating shadows, made possible by MegaLights.

Pasquale Scionti, a seasoned Lighting Artist with contributions to projects like Call of Duty: Vanguard and Senua's Saga: Hellblade 2, whose work, including this concept gameplay for The Witcher 4, a gloomy swamp environment, a Silent Hill-inspired game prototype, an eerie abandoned hospital, a scene inspired by Death Stranding, a P.T.-like hall, you've likely seen on 80 Level before, has shared his latest project, demonstrating the newest features of Unreal Engine 5.

This cyberpunk street scene was created using assets from KitBash3D, Leartes Studios, and Quixel and rendered in Unreal Engine 5.5 with Lumen, MegaLights, and hardware ray tracing enabled. The MegaLights feature, which allows artists to use hundreds of lights in their 3D environments, let Pasquale place over 200 dynamic lights, all casting shadows. According to the artist, the gameplay here is running on an NVIDIA RTX 4090 at 3K native resolution, with Epic settings, maintaining over 60 FPS.

The new version of the scene is a path-traced cinematic made in Unreal Engine 5.5.1:

Pasquale Scionti

Pasquale Scionti

Pasquale Scionti

Pasquale Scionti

According to Pasquale, this environment builds upon a previous Cyberpunk 2077-inspired project he created in Unreal Engine 4.25 a long time ago. Watch it for yourself and see just how far we've come over these years:

Visit the Cyberstreets MegaLights Unreal Engine 5.5.0 Lumen Nanite RTX project's page on ArtStation for more details and renders and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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