If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Pixel Forest has recently revealed FlowScape which is a simple to use sketching app for drawing natural environments.
The standalone app lets users paint natural elements into a scene from a predefined list of assets that includes trees, bushes, flowers, rocks, logs, and animals. You can also edit your environments with different skies, sound effects, the ability to adjust the camera and lights in real time.
It ffeatures60 high-resolution models of trees, plants flowers, rocks, logs and animals to populate your scenes with:
Simple controls, just click and paint:
The toolbar has “advanced paint options such as align to landscape, size, flow of the brush, random leaning, grow speed, and layers to determine where things get painted”
Users have 20 unique landscapes as a starting point:
Drop objects such as rocks, logs, twigs and leaves into your scene with physics:
Unfortunately, as of this moment, it is not possible to export 3D scenes. FlowScape would cost you $10. You can learn more on Pixel Forest’s website.