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Fluid & Smoke Simulation Plugin for 3ds Max Aquarius Released

Sand, snow, and fire – Aquarius will make it all look natural.

Aquarius, a 3ds Max plugin that can simulate fluids, sand, smoke, fire, snow, and other materials, has been released after years of development.

It has a material point method (MPM) solver, which simulates the behavior of various materials, including solids, liquids, and gases, as well as a PIC/FLIP solver. 

Presented by Makoto Chiba several years ago, Aquarius was based on AqMesher, the tech developed at the VFX studio MagicPictures, which was originally used for meshing particle caches and OpenVDB volumes.

Aquarius is node-based and GPU-accelerated via CUDA. A single license includes unlimited network fluid simulation. You can access many OpenVDB features, such as geometry/particle meshing, levelset filters, and various fluid simulations in its node editor.

Aquarius 1.0 works with 3ds Max 2018+ and requires an NVIDIA GPU and CUDA Toolkit 11.8 for GPU acceleration. A perpetual license costs $385 and includes one year of support and maintenance. If you purchased AqMesher 2 in the past year, you can upgrade for free.

There is also a free version, Aquarius 1.0 Lite, which doesn't offer GPU acceleration and and has a 100-frame simulation limit.

Check it out here and join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

In this tutorial, you will be going over on how to create 4 very different materials from scratch in SD. The goal of these courses is to teach you a solid workflow that we also use in the AAA game industry.

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