VUE without competition
Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
Go grab an advanced free bipedal character locomotion system that will help you set up free high-quality character animation with responsive movement in Unreal.
“Too often game animation lacks quality due to the underlying movement and animation systems being poorly designed. Animators can create good looking assets, but a badly designed animation system can diminish their quality in-game. This system’s purpose is to bridge the gap between the front end and back end of in-game animation, and give animators a good foundation to create assets that will work well with responsive character movement,” states the description.
The developer states that this system:
- Works in many game types
- Keeps player in constant control
- Looks good at all times and conditions
- Simplifies animator workload wherever possible
- Is very flexible and highly adjustable
- Direct Capsule Control
- Multiple Locomotion States and Stances
- Smooth Blending between Directional Animations
- Adjustable Rotation Offsets
- Additive Leaning
- Directional Pivots
- Directional Stopping Transitions
- Transitions between Idle Stances
- Turn In Place
- Third Person / True First Person
- Land Prediction
- Seamless Ragdoll / Get Up Blending
- Foot IK
- Networked Multiplayer
You can learn more and get the pack here.
Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!
All future updates are included and will be available for download as soon as they are released.