Thank you Richard. If I find some more ways to improvise for optimization, then I'll tell you definitely
would love to see the substance graph.
The visual shader system will be great for modular asset pack makers. You see some incredibly high quality modular asset packs on the Unreal store, whilst the ones for Unity are so-so, which I think is down to the ease of creating shaders on Unreal vs Unity. Alternatively you have to make your shaders in something like Uber Shader system which immediately splits your customer base.
Nightshade UV Editor is a free toolkit that extends the Maya’s UV texture editor with tools, scripts and a UI that greatly speed up the time it takes doing UV work.
The tool does not interfere with other UV editors and does not modify any native files. Additionally NSUV comes with a button for quickly switching to the native editor if/when you need it. Please not that if your studio is using in-house scripts/tools hacked into the native Maya Editor, then you need to edit some rows in core.py for sourcing a custom script.
You can find more details on the toolkit here.