This is amazing! Please tell us, What programs where used to create these amazing animations?
I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.
Someone please create open source world creator already in C/C++.
Pete Mc Nally has shared realistic seamless 4096×4096 mossy material comprised of Albedo, Normal, Roughness, AO and Height maps. Free of charge!
“This tiling moss material is the fruit of my recent texturing experiments and it’s yours for nothing! Or, if it’s worth something to you, buy me a beer.”
This material is said to cover a surface of about 30x30cm in real-world terms. The artist created it “using a photometric stereo pipeline.” The final images were rendered real-time in Marmoset Toolbag 3.
Please note that the material is packed as 25 MB .ZIP file containing 5 high-quality JPEG files.
You can learn more and get it here.
Unkempt Flagstones with Mud and Grass Material by Stan Brown is a versatile ground material with many options to change and randomize the Grass, Mud, and Tiles. Custom Alphas can be plugged into the sbsar node, to control the shape of the stone.
Any future updates are included and will be available for download in case they are released.