Free Procedural Board Game Map Generator
Subscribe:  iCal  |  Google Calendar
Helsinki FI   17, Oct — 25, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Paris FR   24, Oct — 27, Oct
San Jose US   25, Oct — 26, Oct
Latest comments
by Nils Arenz
8 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
11 hours ago

Is this not like gear VR or anything else

by Starkemis
13 hours ago

Thank you!

Free Procedural Board Game Map Generator
25 September, 2018

Simon Tartar has recently shared his board game map generator created in Substance Designer (100% procedural). 

The shots you see have been rendered with Marmoset Toolbag. 

This is a highly customizable generator, so you can get an infinite number of maps when playing with it in Substance Player. Here are some more details from the artist:

Why do I need it, you might ask. Just have some fun. The whole thing might be a good tool when thinking about new layouts for levels. It’d be also great to see such maps 3D-printed. 

You can learn more here.

Get the pack


Leave a Reply

1 Comment on "Free Procedural Board Game Map Generator"

Claudio Silva
Claudio Silva

How can I import and make a terrain in Unity using this?

Related articles
Environment Art Program
Character Art Program
Character Art Program