I am very impressed! It is easy to see you are on your way to a well-deserved wonderful future.
An absolutely great read, thank you for this. Really lays a foundation on how to go about the learning process.
Hi Matthew and Mr VFX, I’m currently researching this topic of decomposing images into shading and reflectance layers. I would love to learn about what you are trying to use this for to learn more about applications for this technology.
Simon Tartar has recently shared his board game map generator created in Substance Designer (100% procedural).
The shots you see have been rendered with Marmoset Toolbag.
This is a highly customizable generator, so you can get an infinite number of maps when playing with it in Substance Player. Here are some more details from the artist:
Why do I need it, you might ask. Just have some fun. The whole thing might be a good tool when thinking about new layouts for levels. It’d be also great to see such maps 3D-printed.
You can learn more here.