Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
SHADE. is a new set of powerful shaders for UE4 created by the team of GameTextures. Each shader is said to be designed to be “as simple, and powerful as possible, with a powerful, light-weight footprint SHADE can easily power your entire games Material pipeline.” SHADE is meant to be used with the pre-packaged materials from GameTextures.com, but it can also be used with any other textures if they are packed correctly.
4 pre-built UE4 Master Materials included:
- Basic Master Material
- Layered Material
- Custom Decal Material & Blueprint Actor
- Plug & Play Terrain Shader
You can learn more here.
Designed for all platforms
1 Decal Blueprint
Do Materials derive from a Master Material with instances as variation: Yes
Number of Materials:
- 4 Master Material
- 4 Instanced materials derived from Bitmaps
Number of Textures:
- 24 Bitmap Textures
- Texture Resolution (complete list):
- 24 Bitmaps at 2k
- Engine Compatibility: 4.19
- Intended Platform: PC, Console, Mobile
- Platforms Tested: Windows
- Documentation Included: No