I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
In the last few years Fusion 360 became very popular among 3D artists.
Its capabilities of dealing with complex booleans and edge beveling of difficult forms made it the tool of choice for more and more hard surface artists.
A downside has always been the mesh triangulation if you want to export your CAD model for usage in games.
This is what a common export looks like.
You have got full control over the polycount in the Moi 3D exporter.
All your bodies from Fusion 360 are available as perfect editable n-gon meshes.
You can unwrap and edit the asset and push it to Substance Painter, Unreal Engine 4, Unity 3D, etc.