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Game Developers Share Their Controversial Opinions on Game Design

The devs explained why achievements were a mistake, isometric games should not exist, creating games to tell a story is wrong, and more.

Recently, Anthony Giovannetti, a Game Designer and Co-Founder of Mega Crit Games, a studio known for their 2019 roguelike deck-building game Slay the Spire, sparked a lively discussion on Twitter. He posed a thought-provoking question to the game development community and gamers: "What is an *actually* controversial game design opinion you hold?"

Within a span of just three days, Giovannetti's tweet generated an extensive thread, amassing over 200 comments and 500+ quote replies. Both game creators and game enthusiasts from around the world eagerly participated, sharing their diverse opinions on various aspects of game design.

While some responses expressed relatively mild viewpoints, others ventured into more contentious territory, criticizing celebrated game design features or surprisingly endorsing universally disliked elements.

Mobile Game Developer Arnold "TiNYTOUCHTALES" Rauers, for example, said that games are a "wrong medium" for telling a story:

Developer Jeroen D Stout stated that "achievements were a mistake" and shared a brief explanation of why that is the case:

Level Designer Kio Ohene-Djan called the isometric camera angle the "worst", saying that isometric games, such as Diablo and Path of Exile, "should be abolished":

Electropunk Labs' John Leon stated that games shouldn't have maps altogether:

Game Designer and Writer Super Tyler did the unthinkable and defended micro-transactions:

While Game Designer Jan Willem Nijman shared a truly controversial opinion regarding one of Ubisoft's games: 

You can check out all of these opinions and more by clicking this link. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on ThreadsInstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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