Generating HeightField Terrain Textures in Houdini
Events
Subscribe:  iCal  |  Google Calendar
Moscow RU   16, Oct — 18, Oct
Helsinki FI   17, Oct — 25, Oct
Minsk BY   17, Oct — 19, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Latest comments
by mavin
6 hours ago

have you this 3ds max making video

by Taylor
20 hours ago

bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job

by Robert Gardner
20 hours ago

It really is the best game of 2018, Thank you.

Generating HeightField Terrain Textures in Houdini
27 March, 2018
News

Have you visited this year’s GDC? What was your favorite part? What was the most useful session? Share your thoughts in the comments! In the meantime, let’s check out a session by SideFX and Alex Dracott about generating HeightField terrain textures in Houdini. Study the basic pipeline of taking mask and height information from your Heightfield terrain, and more!

This session will be focused on generating HeightField terrain textures within Houdini. Specifically it will cover the basic pipeline of taking mask and height information from your Heightfield terrain, bringing it into a COP image network to generate textures and splat maps, and finally bringing it back onto your terrain or saving for later use.

Go Procedural 

Make sure to check out the Go Procedural channel on Vimeo for more videos on Houdini. 

Source: Vimeo

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz