Generating HeightField Terrain Textures in Houdini
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Latest comments
by Stijn van Gaal
18 hours ago

yeah thats what I have as well. Its enough but in 2 years you'll probably want a little more. At least 32 gb ram for a little more serious work.

https://www.google.co.uk

by Ryan Kingslien
2 days ago

So proud of you Alina!!!!!!

Generating HeightField Terrain Textures in Houdini
27 March, 2018
News

Have you visited this year’s GDC? What was your favorite part? What was the most useful session? Share your thoughts in the comments! In the meantime, let’s check out a session by SideFX and Alex Dracott about generating HeightField terrain textures in Houdini. Study the basic pipeline of taking mask and height information from your Heightfield terrain, and more!

This session will be focused on generating HeightField terrain textures within Houdini. Specifically it will cover the basic pipeline of taking mask and height information from your Heightfield terrain, bringing it into a COP image network to generate textures and splat maps, and finally bringing it back onto your terrain or saving for later use.

Go Procedural 

Make sure to check out the Go Procedural channel on Vimeo for more videos on Houdini. 

Source: Vimeo

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