Generating HeightField Terrain Textures in Houdini
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Curious as to bipedal proportions, especially, as there seems to be good stylized, even with larger than life heads, eyes, yet they look "good". Is there a chart like there is for proper anatomy for drawing? It'd be great to see a comparison even though I realize there are many forms of stylized. I think that'd make a great article.

by QmisMan
3 hours ago

it's awesome

Your link to the Substance file on polycount is broken, the correct link is: http://polycount.com/discussion/comment/2294007/#Comment_2294007

Generating HeightField Terrain Textures in Houdini
27 March, 2018
News

Have you visited this year’s GDC? What was your favorite part? What was the most useful session? Share your thoughts in the comments! In the meantime, let’s check out a session by SideFX and Alex Dracott about generating HeightField terrain textures in Houdini. Study the basic pipeline of taking mask and height information from your Heightfield terrain, and more!

This session will be focused on generating HeightField terrain textures within Houdini. Specifically it will cover the basic pipeline of taking mask and height information from your Heightfield terrain, bringing it into a COP image network to generate textures and splat maps, and finally bringing it back onto your terrain or saving for later use.

Go Procedural 

Make sure to check out the Go Procedural channel on Vimeo for more videos on Houdini. 

Source: Vimeo

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