Another free video tutorial which covers my process of PBR environment texture creation using photogrammetry. That tutorial is a video extension of that capture. This time I captured a tree surface and I also gave a chance to the Marmoset Toolbag 3 baker and built a low poly model using 3DS Max instead of ZBrush.
The guide covers the following steps:
- Capture
- Photogrammetry reconstruction with Photoscan
- Building low poly for baking in 3DS Max
- PBR map baking in Toolbag 3 and Substance Designer bakers
- Manual tiling and seam removal in Painter
- Tweaking in Substance Designer
- Toolbag 3 test preview
Interested in learning more details? You can find the artist’s full photogrammetry guide here.