I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting
At The Amsberry Law Firm in San Antonio, we focus on helping our valued clients resolve legal concerns that have a profound impact on their lives and long-term well-being.
The Godot team has released their Godot Open RPG 0.2. You can now get it on GitHub.
OpenRPG is basically a tool and a demo to create RPGs with turn-based combat.
The toolkit will let you create:
- Turn-based games
- A combat system
- An inventory system
- Character progression
- User interface with multiple menus
The project is being developed by a team of 7 developers building a free gameplay engine and companion tutorials. New features in this update are said to include character growth, monster formations, a modern combat UI, a battle command system, new art and music, a map with grid-based movements, and more.
Please note that it is a Godot 3.1 alpha 2 project, so don’t try to open it in Godot 3.0.