logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Goofy Little Pigeon Animated With UE5.6's Locomotor

Gary Whitton might turn this into a game.

Lead Animator Gary Whitton brought this pigeon character to life experimenting with the new Locomotor node in Unreal Engine 5's Control Rig, used to generate procedural animations. The goofy bird quickly won people over, sparking interest in a game, so Gary delivered, showcasing a controllable pigeon in action:

We recently shared a few animations created with Locomotor by Ryan Corniel, and if you're interested in diving deeper into this node, check out Kiaran Ritchie's tutorial, where he breaks down the core principles behind Locomotor and walks through the steps of how to use it.

Also, if you're interested in animating with Unreal Engine, Stéphane Biava aka Proj Prod tested the latest animation features in the Unreal Engine 5.6 preview and explained why animating in-engine is now a real alternative:

Join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more