Thanks for featuring my alpha pack. I always try to keep the price super low so everyone can afford it, and such articles mean a lot! Thanks again. -Jonas Roscinas
not sure what the program will be...fancy video and I love everything allgorithmic does but I really dont know what this will be any thoughts
The Quixel team has shared a new video guide by Wiktor Öhman that goes over the process of setting up a grass Master Material with procedural color variation in Unreal Engine using Megascans. Looking for a way to create photorealistic grass in UE4? Here is a perfect guide.
In this video Quixel Artist Wiktor Öhman shows you how to quickly create and set up a grass Master Material with procedural color variation using Megascans 3D Assets.
You can learn more about Megascans here. Did you find the guide useful? Share your thoughts in the comments below.