AI applications are only beginning to materialize. It's so exciting what neural networks will do to art workflows in the coming years.
W T F!!! Why, really don't understand, EA = just a fucking looser company!
Amazing... Congratulations for the new way to show information.. I hope they could use this to teaching.
The Quixel team has shared a new video guide by Wiktor Öhman that goes over the process of setting up a grass Master Material with procedural color variation in Unreal Engine using Megascans. Looking for a way to create photorealistic grass in UE4? Here is a perfect guide.
In this video Quixel Artist Wiktor Öhman shows you how to quickly create and set up a grass Master Material with procedural color variation using Megascans 3D Assets.
You can learn more about Megascans here. Did you find the guide useful? Share your thoughts in the comments below.