Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.
If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.
This is sad only for cheap projects and artists having no desire to grow. This technology in particular will make life easier for those who often use photostock services.
The Quixel team has shared a new video guide by Wiktor Öhman that goes over the process of setting up a grass Master Material with procedural color variation in Unreal Engine using Megascans. Looking for a way to create photorealistic grass in UE4? Here is a perfect guide.
In this video Quixel Artist Wiktor Öhman shows you how to quickly create and set up a grass Master Material with procedural color variation using Megascans 3D Assets.
You can learn more about Megascans here. Did you find the guide useful? Share your thoughts in the comments below.