Hair Tool for Blender
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Hair Tool for Blender
10 August, 2017
News

Jose Conseco has a nice add-on for Blender called Hair Tool that simplifies the creation process of low/medium poly hair models. The tool is meant for generating hair mesh ribbons with UVs from bezier/nurbs curves – the way developers are doing hair for most of the games today. 

Features:

  • generating curves from mesh surfaces
  • adding bevel profile to curves thus making them into curve ribbons
  • easy and convenient switching back and forth between curve ribbons and  mesh, while preserving mesh UVs
  • ability to adjust ribbons radius profile over strand length to taper the ribbons shape
  • ability to generate hair spline ribbons from blender Particle Hair system.

Basic workflow:

  • create grid mesh (quad only) in basic shape of hair, that will be source of hair curves
  • mark one of border edges as sharp – it will be root of generated hair
  • Use button ‘Curves from surface’ – to generate curves. Play with F6 setting to vary the look, amount of splines
  • Generate hair ribbons by pressing ‘Hair setup’ button. 
  • If you want to switch to mesh version of you curve based ribbons, press ‘Curves to Ribbons’ button.

Detailed info can be fund on the artist’s blog.

What you get:

  • hair Tool add-on
  • demo blend file, with models that were used to render promo image for Hair Tool. It contains: female head, hair material, hair alpha texture, hair ribbons (4 styles), surface objects that were used to generate hair splines.

Update 1.1:

  • works better with custom unit scale
  • added radius param, to ‘Change radius profile’ operator
  • source surfaces will take modifier into account (eg. mirror)

Update 1.2:

  • Adjust generated curves tilt, so it is aligned to source mesh surface with new – ‘Align curve tilt’ button
  • Added ability to generate hair spline ribbons from blender Particle Hair system.
  • Improved speed when generating curves from surface
  • Improved UI
  • Minor tweaks, bug-fixes and optimizations

Update 1.2.1:

  • normalized scale for generated ribbons (bigger ribbons for bigger objects,  smaller ribbons for small object
  • normalized hair generations (similar look of generated strands for small and big objects)
  • improved ‘strands generation from Particle hair’ – operation will update previously generated ribbons if exist (before it would create new child ribbons each time )

Buy the tool for $30

Source: Gumroad

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