Hair Tool for Blender

An add-on for Blender that simplifies the creation process of low/medium poly hair models.

Jose Conseco has a nice add-on for Blender called Hair Tool that simplifies the creation process of low/medium poly hair models. The tool is meant for generating hair mesh ribbons with UVs from bezier/nurbs curves – the way developers are doing hair for most of the games today. 

Features:

  • generating curves from mesh surfaces
  • adding bevel profile to curves thus making them into curve ribbons
  • easy and convenient switching back and forth between curve ribbons and  mesh, while preserving mesh UVs
  • ability to adjust ribbons radius profile over strand length to taper the ribbons shape
  • ability to generate hair spline ribbons from blender Particle Hair system.

Basic workflow:

  • create grid mesh (quad only) in basic shape of hair, that will be source of hair curves
  • mark one of border edges as sharp – it will be root of generated hair
  • Use button ‘Curves from surface’ – to generate curves. Play with F6 setting to vary the look, amount of splines
  • Generate hair ribbons by pressing ‘Hair setup’ button. 
  • If you want to switch to mesh version of you curve based ribbons, press ‘Curves to Ribbons’ button.

Detailed info can be fund on the artist’s blog.

What you get:

  • hair Tool add-on
  • demo blend file, with models that were used to render promo image for Hair Tool. It contains: female head, hair material, hair alpha texture, hair ribbons (4 styles), surface objects that were used to generate hair splines.

Update 1.1:

  • works better with custom unit scale
  • added radius param, to ‘Change radius profile’ operator
  • source surfaces will take modifier into account (eg. mirror)

Update 1.2:

  • Adjust generated curves tilt, so it is aligned to source mesh surface with new – ‘Align curve tilt’ button
  • Added ability to generate hair spline ribbons from blender Particle Hair system.
  • Improved speed when generating curves from surface
  • Improved UI
  • Minor tweaks, bug-fixes and optimizations

Update 1.2.1:

  • normalized scale for generated ribbons (bigger ribbons for bigger objects,  smaller ribbons for small object
  • normalized hair generations (similar look of generated strands for small and big objects)
  • improved ‘strands generation from Particle hair’ – operation will update previously generated ribbons if exist (before it would create new child ribbons each time )

Buy the tool for $30

Join discussion

Comments 2

  • Ronnie Ochero

    Hi, what version of blender does this work with?

    0

    Ronnie Ochero

    ·5 years ago·
  • Artyom

    Pleas add free

    0

    Artyom

    ·5 years ago·

You might also like

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more