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Houdini 22 Is Out Now, Bringing Native Gaussian Splats, New UI, and More

SideFX's latest major release is now available, introducing a redesigned interface, powerful procedural tools, and significant updates for artists working across VFX, games, animation, and virtual production.

In case you missed it

Houdini 22 Keynote

After previewing its biggest features during last month's keynote, SideFX has officially released Houdini 22, the newest version of its procedural 3D software. The update introduces a broad range of workflow improvements, but several additions stand out as particularly relevant to game developers and technical artists. Check out the official Houdini 22 Foundations playlist on YouTube for tons of tutorials on the new features.

One of the headline features is native support for 3D Gaussian Splats. Rather than relying on third-party tools, artists can now create, edit, relight, rig, animate, and render Gaussian Splats directly within Houdini. 

Another major focus is Copernicus, SideFX's procedural image processing framework introduced in Houdini 20.5. Version 22 greatly expands its capabilities with new pattern generation tools, texture synthesis features, image-processing nodes, and VFX workflows. For Unreal Engine users, SideFX has also added improved support for exposing Copernicus networks through Houdini Digital Assets, making procedural texture workflows easier to bring into game projects.

Character artists will also find plenty to like. Houdini 22 continues to mature KineFX and APEX, introducing new rigging tools, improved retargeting, nested Motion Mixer clips, stronger character FX integration, and workflow enhancements for animation and grooming.

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