Houdini: Collision Geometry in Simulations

SideFX shared a new webinar that discussed the generation of good collision geometry for different DOP solvers in Houdini.

SideFX shared a new webinar that discussed the generation of good collision geometry for different DOP solvers in Houdini. Jeff Wagner talked about Bullet geometry, FLIP colliding against static, deforming and height field colliders.  

This webinar series focuses on the importance of generating good collision geometry for the various DOP solvers in Houdini. The majority of the effort will look at both Bullet collision geometry and FLIP colliding against static, deforming and height field colliders. We will also look at Particle collision geometry, both SDF and surface collisions and Pyro colliders.

SideFX 

There’s also a written overview of the tutorial here. Also, follow this link to grab the files. Check out the Go Procedural channel for more Houdini-related content. 

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