Houdini: Collision Geometry in Simulations
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Thanks, Allar! Good luck with your new project!

Who just carries around $250.000 worth of files on a portable hardrive without any backups.. The bug is stupid, but this guy is a moron.

by Michael Allar
6 hours ago

Michael Allar here. Thanks a bunch for posting this, I really appreciate it. I'm also the guy who wrote that Confessions article that was posted here on 80.lvl as well.

Houdini: Collision Geometry in Simulations
30 January, 2018

SideFX shared a new webinar that discussed the generation of good collision geometry for different DOP solvers in Houdini. Jeff Wagner talked about Bullet geometry, FLIP colliding against static, deforming and height field colliders.  

This webinar series focuses on the importance of generating good collision geometry for the various DOP solvers in Houdini. The majority of the effort will look at both Bullet collision geometry and FLIP colliding against static, deforming and height field colliders. We will also look at Particle collision geometry, both SDF and surface collisions and Pyro colliders.


There’s also a written overview of the tutorial here. Also, follow this link to grab the files. Check out the Go Procedural channel for more Houdini-related content. 

Source: Vimeo

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