Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
SideFX shared a new webinar that discussed the generation of good collision geometry for different DOP solvers in Houdini. Jeff Wagner talked about Bullet geometry, FLIP colliding against static, deforming and height field colliders.
This webinar series focuses on the importance of generating good collision geometry for the various DOP solvers in Houdini. The majority of the effort will look at both Bullet collision geometry and FLIP colliding against static, deforming and height field colliders. We will also look at Particle collision geometry, both SDF and surface collisions and Pyro colliders.