Hi. Can you tell how the glass material was made? I found it very interesting.Congratz
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Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.
The Houdini team has shared a new guide that steps through the basic workflow of adding muscles to an animated creature and applying them as a skin deformer. It is worth noting that this method does not require any dynamics simulation. You will start by creating simple muscle forms using Houdini’s Muscle Tool Shelf and learn how to adjust shape and placement, attach them to your character rig, and how to enable automatic secondary animation (jiggle). What is more, the video shows how the shelf tools easily set up your muscles as a skin deformer leveraging Houdini’s Muscle Displace operator.
Muscles in Houdini are versatile, easy to use, interconnected tools. Houdini’s muscle system has been designed to serve both FEM (dynamics simulations) and non-FEM (skin deformer) workflows while using a unified set of digital assets. With the foundational information presented in this video, you’ll be ready to rig up a creature with simple muscles and you’ll be prepared to take the next steps: creating custom muscles, and using muscles in simulations with Houdini’s Tissue System.
The guide was originally published here.