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I'm using an MSI with a 1070 GPU, which for this was more than enough. For bigger scenes and things like landscape streaming or more complex light bakes I would definitely recommend also looking at the CPU and amount of RAM as well
The Houdini team has shared a new guide that steps through the basic workflow of adding muscles to an animated creature and applying them as a skin deformer. It is worth noting that this method does not require any dynamics simulation. You will start by creating simple muscle forms using Houdini’s Muscle Tool Shelf and learn how to adjust shape and placement, attach them to your character rig, and how to enable automatic secondary animation (jiggle). What is more, the video shows how the shelf tools easily set up your muscles as a skin deformer leveraging Houdini’s Muscle Displace operator.
Muscles in Houdini are versatile, easy to use, interconnected tools. Houdini’s muscle system has been designed to serve both FEM (dynamics simulations) and non-FEM (skin deformer) workflows while using a unified set of digital assets. With the foundational information presented in this video, you’ll be ready to rig up a creature with simple muscles and you’ll be prepared to take the next steps: creating custom muscles, and using muscles in simulations with Houdini’s Tissue System.
The guide was originally published here.