A Day in the Life of Quixel’s Scan Teams
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Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Latest comments
by Charlotte Delannoy
8 hours ago

Thanks a lot ! Did you give some masterclass of something ?

by Hun Young Ha
10 hours ago

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
11 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

A Day in the Life of Quixel's Scan Teams
26 June, 2018

This short video shows how the Quixel team of artists goes into the field and gathers amazing 3d scans.

Quixel has just released a short video, which showcases how the team of artists ventures into the wild natural spaces and takes a bunch of photos. The video looks incredible.

Let’s hope that after this video Quixel will show some behind the scenes footage, showing how these guys take a bunch of photos. If you’re interested to learn about the scanning process and photogrammetry, don’t forget to check out this interview with Billy Lundevall. He showed some of the coolest parts of this process.

Also, don’t miss this post, where DICE talks about the way they were using photogrammetry to capture amazing stuff for Battlefront.

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