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How To Create Fractals With Blender's Geometry Nodes

Quite literally.

Sorry for misleading you, Shahzod Boyhonov, best known as the creator of the Cell Fluids add-on, isn't actually doing a tutorial on fractals in Blender, though it would be interesting to see him plug this into the output. 

However, if you're looking to get into procedural art, it's a perfect time: it's currently Nodevember, and lots of 3D Artists are publishing their experiments, project files, and learning resources. We just talked with Erindale Woodford about his clay-like procedural flame and shared a couple of other Blender-made Nodevember entries, such as Khamurai's stylized trap and Alex Martinelli's feather setup:

Also, Blender 5.0 was released the other day, so check out the new features and have a look at Shahzod Boyhonov's Nodevember pieces:

We also recently launched a Geometry Nodes course with CGMatter, guiding you from the fundamentals all the way to building mini projects:

Check out 80 Level's other digital art coursessubscribe to our Newsletter, and join our 80 Level Talent platform, follow us on TwitterLinkedInTelegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

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