No modeling, no keyframes.
Geometry Nodes users are operating on an entirely different level, and this stylish Nodevember entry by Kim Göransson, better known online as Khamurai, is a perfect example. As he explained, all the motion and jitter effects are driven using Scene Time, Float Curve, and Map Range nodes. The model itself is created with a single Arc Curve.
A lot of people showed interest in the process, so Khamurai mentioned he'll be making a breakdown video in the coming days.
Khamurai creates awesome stuff, here's his soft rock piece we shared recently:
Many of your favorite artists are taking part in Nodevember, celebrating all things procedural, and many of them even release their creations for free. For example, you can download Alex Martinelli's feather setup or CMZW's animated material:
And if you've been thinking about getting into Geometry Nodes, consider this your sign. We recently launched a course with CGMatter, taking you from beginner basics to building mini projects.
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