How to Make Dynamic Flowing Water in UE4?
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Latest comments
by Matthew Scenery.Melbourne
6 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
7 hours ago

OMFG....PLEEEEEEEEEEEEEEEASE!

To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

How to Make Dynamic Flowing Water in UE4?
24 May, 2017
News
How does one make dynamic flowing water in UE4? Let’s study the problem. DokipenTech presented a completely material-based approach with no physics. It uses the global distance field to wrap around the corners. Everything is done in real time, not baked. When the landscape changes, it is automatically picked up by the material that avoids new corners. 

You can see the result below:

Unfortunately, the developer hasn’t shared any tutorial yet, but he promised to upload one soon, so stay tuned! In the meantime, there is another guide that might help you. A freelancer Jack McKelvie has a nice tutorial on creating a similar material, which you can find below:

Did you find this guide useful? Are there any other problems? Please, let us know! 

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