How to Make Dynamic Flowing Water in UE4?
Events
Subscribe:  iCal  |  Google Calendar
Vancouver CA   12, Aug — 17, Aug
London XE   17, Aug — 20, Aug
Cologne DE   19, Aug — 21, Aug
Cologne DE   22, Aug — 26, Aug
Seattle US   28, Aug — 30, Aug
Latest comments
by earn to die
4 hours ago

Thanks for sharing.I found a lot of interesting information here. A really good post, very thankful and hopeful that you will write many more posts like this one. - earn to die

by Clinton Crumpler
13 hours ago

very nice!

by Remingthon
16 hours ago

Very impressive work dude!

How to Make Dynamic Flowing Water in UE4?
24 May, 2017
News
How does one make dynamic flowing water in UE4? Let’s study the problem. DokipenTech presented a completely material-based approach with no physics. It uses the global distance field to wrap around the corners. Everything is done in real time, not baked. When the landscape changes, it is automatically picked up by the material that avoids new corners. 

You can see the result below:

Unfortunately, the developer hasn’t shared any tutorial yet, but he promised to upload one soon, so stay tuned! In the meantime, there is another guide that might help you. A freelancer Jack McKelvie has a nice tutorial on creating a similar material, which you can find below:

Did you find this guide useful? Are there any other problems? Please, let us know! 

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz