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Impressive UE5 Female Character Model Made For a Game

The artist employed Unreal Engine's Groom to set up the character's unique hairstyle.

Wang Cheng, a 3D Art Director whose realistic character portraits you all know and love, has unveiled a new impressive real-time model made specifically for an indie game Wang Cheng's friend is currently working on. 

Depicting a beautiful woman boasting a unique-looking hairstyle and tribal-style accessories, the portrait was made using a combination of Maya, ZBrush, and Substance 3D Painter and rendered in Unreal Engine 5. Additionally, the artist employed the engine's Groom tool to create the character's curious coiffure, noting that the use of Groom allowed the hairdo to be game-ready from the start.

And here are some of the artist's earlier projects, you can check out more by visiting Wang Chen's ArtStation page:

And if you'd like to learn more about rendering realistic characters in UE5, here are a couple of great tutorials by J Hill that will help you get started:

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