logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
0
Save
Copy Link
Share

Incredible Translucency Shader for Plastic CD Case

Dylan Browne worked with Unreal Engine, Houdini, and Substance 3D Painter.

VFX Artist Dylan Browne has showcased a beautiful translucency shader he created for a 3D CD case using Unreal Engine, Houdini, and Substance 3D Painter.

It looks wonderfully realistic, and as one X/Twitter user noted, it doesn't resemble glass, which can be hard to accomplish. Browne says it's thanks to his work with the edges: "I use Substance Painter to scuff up the edges and make it less transparent there which catches more light and gives more of a plastic feel, along with a sprinkle of edge dust and scratches."

Browne is well-known for his fantastic Unreal Engine projects, and he's no stranger to "just right" reflective materials.

His work with water, rain and cinematic droplets, in particular, is exceptional, and the Ocean System for Rendered Cinematics is especially worth checking out.

Follow him on X/Twitter for more and join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

Built for Creators. Read by the Best
Partner with 80 Level

Comments

0

arrow
Type your comment here
Leave Comment
Built for Creators. Read by the Best
Partner with 80 Level

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more